![]() It was replaced by Unicode character \u25A1 in text object ![]() I then set the emoji font as a fall-back font in the Project Settings:īut upon running the game, I still get the same error that The character with Unicode value \uD83D was not found in the font asset or any potential fallbacks. I believe I've correctly created a TMP font asset using the default Windows emoji font, Segoe UI Emoji, and it looks like using some unicode hex ranges I found on an online unicode database, I was able to detect 1505 emojis in the font. I'm trying to pull tweets from Twitter and then display their text with emojis, so clearly this isn't feasible to do with the 1500+ emojis that unicode supports. Everything about "emojis" in Unity is just a simple implementation of a spritesheet and then manually indexing them with like. ![]() I can't seem to find any sort of posts or videos online about this topic, so I'm starting to wonder if it's just not possible. ![]()
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